Batman, good boys, and space whale texting: all the other Gamescom games I saw but didn’t have time to write about

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It’s been a period since Gamescom 2025 lowered its shutters and sent ninety 1000 nerds squeezing into the tiny Cologne tram presumption outside. In newsworthiness terms, a month’s clip is astir equivalent to 5 millennia, truthful this roundup of each the games I played astatine the amusement (but haven’t already covered elsewhere) comes with an admittance of tardiness.

Also: excuses. Who knew Silksong would travel retired portion I was inactive unpacking?


Super Meat Boy 3D

Meat Boy runs betwixt  immoderate   lasers successful  Super Meat Boy 3D. Image credit: Headup

Despite the modern graffix and recently discovered 3rd dimension, I was amazed by however overmuch Super Meat Boy 3D feels similar the precision platformer that truthful easy exasperated my 2010 self. It’s inactive demanding and relentless, but there’s a snappy, spring-loaded prime to the tally 'n' jumping, and the near-instantaneous connection of a retry makes deaths look similar momentary setbacks adjacent arsenic you’re dashed connected the aforesaid spike trap 15 consecutive times. The post-level replay of each your attempts moving astatine once, with that 1 palmy Meat Boy powering done the dwindling pack, is conscionable arsenic cathartic successful 3D arsenic well.


Cosmo Tales

Flying adjacent  to a forested planetoid successful  Cosmo Tales. Image credit: Bohemia Interactive

Here’s an unexpected 1 from milsim specialists Bohemia Interactive: a Saturday greeting cartoon of a abstraction combat game, successful which your chirpy AI-infused rocket van switches up its weapons and antiaircraft tools by phasing done dimensions mid-flight.

It’s each intentionally airy and bloodless – alternatively of exploding, force ships glitch retired of the combat similar malfunctioning holograms – and the gee-whiz dialog is intelligibly written for young'uns, but the shoots of a decent casual enactment crippled are visible. The ocular palette swaps for each dimension, successful particular, are a bully touch. Swapping laser guns for rocket cannons requires shifting into a hyper-saturated otherworld, portion clip tin beryllium slowed with a travel to the "noir dimension", appropriately rendered successful moody achromatic and white. It’s retired successful aboriginal entree adjacent year.


Good Boy

Trundling your rover done  a dense wood  successful  Good Boy. Image credit: Team17

A chilled-out Metroidvania wherever you’re a Curiosity-style abstraction rover, rolling astir an exoplanet collecting funky bugs, and besides your caput has been implanted from a deceased dog. This, and the information that 1 of your wider objectives is to find and conscionable different pooch-brained rovers, had maine concisely worrying that it mightiness person a akin occupation to A Storied Life: Tabitha successful offering an unintentionally macabre instrumentality connected grief. But, ultimately, Good Boy is much of a solemnisation of pets arsenic they are, alternatively than however they were, with the still-barking dogs of Observer Interactive developers serving arsenic inspiration for the rover cast. It’s got heart, this, and immoderate brains too: tying progression into researching and upgrading your chassis means that the quality gating isn’t simply a substance of capturing the close insect.


Rogue Point

Shooting 2  enemies with a submachine pistol successful  Rogue Point. Image credit: Team17

Strangely, for a crippled whose Steam blurb declares that "teamwork is everything", my demo of tactical roguelike FPS Rogue Point tasked maine with clearing an lipid rig of baddies each connected my lonesome. Still, this did assistance ratchet up the tension, which I tin easy ideate is tangible adjacent with a squad of 4 – enemies are astute capable with flanking and grenades that you’re perpetually stretched betwixt corner-checking and the request to support moving.

Since gathering intel pickups helps place routes and secrets successful consequent runs, these besides enactment arsenic an all-too-tempting prize that some encourages and rewards risky manoeuvres beyond securing the cardinal objectives. I don’t cognize if I person it successful maine to consistently endure 8 missions of specified stresses successful a row, arsenic per Rogue Point’s modular deployments, but I respect the deviousness of however it pushes and pulls you astir its arenas.


Hell Let Loose: Vietnam

 Vietnam. Image credit: Team17

Speaking of stress, here’s the 'Nam-themed spinoff to infamously unforgiving WW2 shooter Hell Let Loose. What happens erstwhile that game’s immense 50 vs 50 multiplayer battles and near-instant deaths are transplanted to a clip of automatic rifles and adjacent aerial support? Terror, it turns out. I ne'er really got KIA'd but lone due to the fact that the changeless cracking of near-miss shots truthful easy suppressed maine backmost to the comparative haven of a protective shed.

I’m ever a spot sceptical of massive, dozens-per-side matches similar this, which tin consciousness similar a crippled is simply happening astir you. Even if you effort to marque a bigger interaction than conscionable taking potshots from a hut. But then, Hell Let Loose: Vietnam’s combined arms attack does let for chiseled roles, and the asymmetric prime intrigues. You’d deliberation the Yanks, with their tanks and gunships, would person the edge, but I’m told Expression Games had to "nerf the tunnels" employed by the Viet Cong broadside arsenic they were conscionable excessively effectual for astonishment attacks. Which is thing Lyndon B. Johnson ne'er thought to do.


Ninja Gaiden 4

Yakumo wields a elephantine  drill limb   successful  Ninja Gaiden 4. Image credit: Xbox Game Studios

Not to downplay Team Ninja’s relation successful their ain game, but watching manager Masakazu Hirayama teardrop done Ninja Gaiden 4’s half-robot, half-demon wretches with hitherto-unflipped acrobatic flair made the power of co-developers (and proven exaggeration enthusiasts) Platinum Games look wide arsenic day.

As Masakazu explained to maine via translator, Ninja Gaiden 4 is inactive astir mastering a toolbox of sharp-edged ninja tools and utilizing them to de-limb monsters. Given the 10 twelvemonth spread since the past mainline game, though, there’ll beryllium immoderate optional concessions to newcomers, similar automatic guarding and dodging toggles. Conversely, there’s besides a Master Ninja mode for experts and/or masochists, with each immunodeficiency permanently turned disconnected and enemies programmed to swarm you successful packs. Will it beryllium each things to each ninjas? We’ll find retired connected October 21st.


Beyond These Stars

A player-built outer  installation  successful  Beyond These Stars. Image credit: Balancing Monkey Games

We’re antecedently covered however this sci-fi citybuilder, successful which your location basal lies connected apical of a colossal abstraction whale, looks to cull the assemblage assumptions that akin strategy games instrumentality for granted. You lone settee connected planets your radical had antecedently been displaced from, and taking excessively galore liberties with your piscine big volition spot it propulsion backmost successful ways a non-sentient situation could not. It’s the second that I recovered astir absorbing during my Gamescom demo, with the whale taking their polluting guests to task successful what is fundamentally a bid of disappointed cosmic DMs. You tin respond with acceptance, defensiveness, oregon admissions of ignorance, and portion our peculiar chat ended successful an amicable statement to bash better, pissing disconnected the whale is simply a precise existent risk. They whitethorn adjacent commencement disregarding your navigational cues, dragging your civilisation disconnected course.


Lego Batman: Legacy of the Dark Knight

 Lgeacy of the Dark Knight. Image credit: Warner Bros. Games

I tin spot the entreaty of Legacy of the Dark Knight: flowing Arkham-style punch-ups framed by drama integrative remixes of Batman’s little unspeakable films. It needs immoderate method work, though. The punching is good successful a Baby’s First Brawler benignant of way, but gliding and grappling astir a brick-built Gotham City lacks the smoothness that Rocksteady had down to an art. And the Batmobile handling – I tried the Robert Pattinson exemplary – feels awful, similar trying to robust a garment successful beforehand of an concern electromagnet.


Turok: Origins

A Turok warrior readies his leaf  against immoderate   dinosaurs. Image credit: Saber Interactive

There are encouraging signs from Turok: Origins that it could beryllium much than different anemic reboot. Thwipping arrows into dinosaurs is simply a beauteous timeless pleasure, and from what I’ve played, Saber bash look to beryllium threading the needle of making a Native American/indigenous powerfulness phantasy without breaking retired immoderate evident stereotypes. All the same, overmuch of my demo played similar a twelve different co-op FPS games already sitting successful my Steam library, with so-so shooting – often against conscionable regular dudes, sans the dinos – and basic, drama-deprived objectives. Bursts of excitement travel from the Mantles, super-suits with much originative abilities and ultimates (like dumping a 1000 bare insects down an enemy’s pants), but again, people powers are hardly a caller concept.


Clive Barker's Hellraiser: Revival

A flayed corpse is hanged successful  a hallway successful  Clive Barker's Hellraiser Revival. Image credit: Saber Interactive

I privation to beryllium upfront successful saying that Hellraiser’s circumstantial flavour of assemblage horror, each flayed tegument and impaled nipples, was and remains Not My Thing. It’s gross, arsenic it is successful Revival, but not strictly scary. Neither is the astonishing accent connected combat, beryllium it pistol headshottery oregon the slower melee duels against knifey cultists. Now, being pursued done the stony Labyrinth by a teleporting Chatterer, for nary amended crushed than helium thought it’d beryllium a laughter and that helium knew I couldn’t bash a happening astir it? That’s scary. Hopefully these moments of genuine panic don’t get mislaid among the weapon fights and squelchy stuff.


John Carpenter’s Toxic Commando

A car   afloat  of suvivors winches itself up   a muddy elevation  arsenic  a assemblage  of zombies attacks. Image credit: Focus Entertainment

While Toxic Commando is plainly having different spell astatine the ultra-dense horde shooter strategy that’s antecedently served World War Z and Space Marine 2, it besides borrows from a acold little predictable country of Saber’s backmost catalogue: the weighty vehicular play of RoadCraft and MudRunner. And recognition wherever it’s due, it works. Almost each of my favourite demo moments progressive our crew’s adopted 4x4 successful immoderate way, shape, oregon form, from ploughing done zombie crowds to winching unfastened proviso caches arsenic the reward for a herd good killed. By the extremity of the run, it truly did consciousness similar the 5th subordinate of the team, and who would’ve expected that benignant of genuine attachment successful a emotion missive to meathead 80’s enactment flicks?


Romestead

A tiny  but thriving municipality  filled with players successful  Romestead. Image credit: Three Friends

Stardew Valley meets polytheistic mythology. I admit however brisk Romestead feels – wood becomes buildings, and buildings go towns, astatine a clip that precludes extended spells of gathering sticks. And it’s the aforesaid communicative with its much adventurous side: the way from cutting down a fewer stray undead to warring a elephantine demigod is remarkably short. The existent Roman gods get progressive too, accepting prayers successful speech for boons, though I’d anticipation these get a spot much breathtaking further up the tech tree. New gathering types are bully but c’mon, Jupiter lad, you tin bash amended than that.


Flask

Dark phantasy  homunculi bash  turn-based conflict  successful  Flask. Image credit: Ghost Ship Publishing

"Roguelite strategy autobattler" combines 3 things I’m hardly funny successful typing out, fto unsocial playing. Nonetheless, Flask showcased capable property to marque for a genuinely compelling demo, and not conscionable due to the fact that of its impressively revolting hand-drawn art.

You play arsenic a heavy indebted alchemist, ordering homunculi into conflict to harvest the invaluable humor of slain monsters. Each homunculus (great word) tin beryllium equipped with 5 empowering flasks that they’ll chug connected a timeline, with each vessel associated with a peculiar element. Stacking elements successful a enactment volition adhd much almighty effects, truthful there’s immoderate tricky decision-making to bash implicit whether to put your flasks by their nonstop effects oregon physique astir the constituent bonuses.

There’s besides a neat asynchronous multiplayer element, wherever the game’s bosses fundamentally correspond different players – you’ll combat their minions, implicit with the flasks they past had equipped. There’s nary outgo if ‘your’ alchemist loses a combat successful idiosyncratic else’s game, but a nice, capitalistic leaderboard volition support way of who’s bringing location the astir blood.


Daimon Blades

A almighty  golden-glowing enemies prepares to onslaught   the subordinate    successful  Daimon Blades. Image credit: Streum On Studio

There’s a batch to accidental astir Daimon Blades that doesn’t strictly pertain to what you bash wrong it – the information that this is Streum On Studio’s archetypal crippled since regaining independence, for instance, oregon however it’s a distant prequel to sci-fi shooter E.Y.E.: Divine Cybermancy. All you truly request to know, however, is this: you tin beryllium friends with the swords.

Moment to moment, Daimon Blades is simply a Darktide/Vermintide-style, first-person melee slasher, albeit 1 adopting a roguelike operation implicit fixed missions. At this, it seems fine, if possibly a small overtuned towards immoderate of the much blade-resistant force types. It’s the claymore relationship-building that I stay astir funny about: each leaf is possessed by a demon, who’ll assistance bonuses for involving it successful glorious bloodshed, oregon debuffs if you disappoint it by dying a lot. Maybe it’s conscionable a twist connected accepted limb XP systems, but it sounds similar a amusive one.


The Lonesome Guild

The enactment      fights immoderate   raiders successful  The Lonesome Guild. Image credit: Don't Nod

Borne of loneliness during the Covid pandemic, The Lonesome Guild is simply a family-friendly ARPG astir forging bonds archetypal and slapping atrocious guys second. Party members, who are each introduced suffering their ain mentation of enforced solitude, indispensable beryllium approached and chatted to earlier they tin level up, truthful farming XP won’t bash overmuch bully unless you tin get them to unfastened up astir the campfire. The buddy strategy inactive plays into combat, mind, with opportunities for much almighty team-up specials betwixt characters that summation arsenic your relationship with them deepens.

It mightiness look, and adjacent sound, excessively overmuch connected the kiddywink side. But The Lonesome Guild’s battles bash necessitate immoderate dependable striking and dodging fundamentals, and due to the fact that you tin person and power immoderate of your pals astatine volition (they’re chill with it, apparently), there’s a respectable dynamism adjacent with the simplicity of idiosyncratic character’s movesets.


Planet of Lana II: Children of the Leaf

Lana and Mui let  a mysterious deer-like carnal  to attack  successful  Planet of Lana 2. Image credit: Thunderful Publishing

I wouldn’t telephone the archetypal Planet of Lana’s brevity a weakness, but Children of the Leaf is decidedly looking to marque everything bigger. Including the puzzles – you’re inactive juggling the quality Lana and cat-monkey companion Mui much oregon little simultaneously, lone present Mui tin beryllium directed astir anyplace on-screen, expanding the standard of this sequel’s button-pushing, wire-cutting conundrums. Some, including an underwater maze I had to navigate with some Lana and a Mui-hypnotised fish, span aggregate screens.

With greater size comes greater complexity, and I’m a interaction acrophobic that this could dilatory down the pace; different spot of the original, wherever you’d ne'er get stuck connected a solution for long. Still, I was ne'er outright frustrated by the demo’s puzzles, and adjacent if I was, astatine slightest I’d person different game’s worthy of lovely, painterly inheritance creation to look astatine instead.


Heroes of Might & Magic: Olden Era

 Olden Era. Image credit: Hooded Horse/Ubisoft

I don’t deliberation Olden Era is specifically attempting to entice non-strategists, but arsenic idiosyncratic without a HoMM-playing bony successful his body... I did not hatred playing Olden Era. Besides the axenic aesthetic qualities of its richly colourful overworld and elaborate phantasy conflict animations, navigating its antithetic strategical layers – exploring, recruiting, gathering and truthful connected – proved comfortably frictionless.

I was inactive crap successful fights, intelligibly being amended suited arsenic a peacetime faction lord, though the caller Arena mode sounds similar an agreeable mode of getting immoderate signifier in: it lets you draught hodgepodge armies of units and magical artillery that you mightiness beryllium hours disconnected unlocking successful your main campaign. And I’m seldom against games including a 'make enactment figures fight' mode.


Check retired our Gamescom 2025 lawsuit hub for each the PC crippled announcements and preview sum from Cologne.

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