Hideo Kojima Reveals First Trailer for Xbox Game Studios Title OD

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Hideo Kojima has revealed the archetypal trailer for OD, his upcoming Xbox Game Studios project, during this morning's Kojima Productions: Beyond the Strand livestream.

As antecedently announced, the mysterious crippled volition prima Dungeons & Dragons: Honor Among Thieves' Sophia Lillis, Hunters' Udo Kier and Euphoria's Hunter Schafer — and today's trailer showcased Lillis' quality successful a spooky house, lighting candles earlier gathering a malevolent figure.

On stage, Kojima explained that the crippled was subtitled arsenic OD: Knock — and indeed, a creepy knocking dependable tin beryllium heard passim the trailer. The subtitle appears to differentiate Kojima's video crippled from the OD task being worked connected by filmmaker Jordan Peele. "There is simply a antithetic benignant of fearfulness Jordan [Peele] volition do. Mine is the 'knock', is the fear," Kojima said today. "I truly americium acrophobic of large sound sounds."

The trailer begins with Lillis' quality utilizing a reddish paper to unfastened a locked reddish door. Partially redacted substance hints astatine OD's communicative taking spot 10 years aft a horrifying event, wherever thing cursed has erstwhile again... done something.

On the reddish paper lies the pursuing substance : "Light the fires to observe their [redacted]." In first-person, Lillis' quality past enters the room. It's gloomy, with rainfall spattering the windows. But, definite enough, determination is simply a thorax with an statement of candles — fires — waiting to beryllium lit.

After lighting much of the candles — a mates of which are shaped similar creepy Death Stranding babies — we get our archetypal due changeable of Lillis' character, arsenic she shakes successful fear. Behind her, we perceive a doorway open, and a fig approach, arsenic a sound similar a Geiger antagonistic increases. The trailer ends with fig grabbing Lillis by the head.

Hideo Kojima's OD First Trailer Screenshots

As antecedently announced, OD is being developed utilizing Unreal Engine, and it sounds similar Xbox is assisting with Kojima Productions' enactment utilizing the technology.

"Development is good underway," Microsoft Gaming CEO Phil Spencer said of OD today. "Kojima is innovating successful gameplay, communicative and subordinate engagement. We're collaborating closely, and we precise excited for what's next."

"What an astonishing I'd accidental possibly teaser, oregon a glimpse," Spencer continued. "When I archetypal saw it I saw thing new, thing somewhat sinister, but besides thing that was highly Kojima-san. OD is bold, it's unique, and it's unmistakably from this studio, which is conscionable incredible. We're profoundly supporting the production, it's our method enactment connected Unreal that we're doing with the team, some with the benignant of flashy what you're seeing connected the screen, but besides a batch of down the scenes work. We person 1 extremity successful mind, which is to bring Kojima-san's imaginativeness to beingness for each players, everywhere, and we can't hold for players to acquisition it erstwhile it is ready."

Other details connected the crippled stay nether wraps, different than this important informing astir the game's level of horror: "It's truly scary, and you'll astir apt bash successful your pants," Kojima said.

This greeting we besides heard much from Kojima connected the Death Stranding movie, and got a glimpse astatine artwork and casting details for Physint. Catch up connected each the announcements successful our everything announced astatine Hideo Kojima's Beyond the Strand livestream roundup.

Tom Phillips is IGN's News Editor. You tin scope Tom astatine [email protected] oregon find him connected Bluesky @tomphillipseg.bsky.social

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