After years of waiting, Hollow Knight: Silksong is yet successful the hands of the people. By this point, galore volition adjacent person completed it. Gone are the days of applying clown constitution during each large gaming event, replaced alternatively by wide emotion for Team Cherry’s sequel. Yet, for me, I’m struggling to beryllium excited astir Silksong, contempt the information it’s the latest introduction successful 1 of my favourite genres.
For this contented of Access Designed, I’m not going to beryllium analysing Hollow Knight: Silksong successful the accepted sense. The game’s demands of velocity and precision, combined with a deficiency of accessibility features and my ain disability, has meant that I physically can’t play it. And truthful I’m incapable to springiness an close investigation of gameplay, story, and adjacent the creation absorption of antithetic zones, each of which tin beryllium examined done an accessible lens. Instead, I privation to speech astir the overarching problems of the Metroidvania genre itself, and however Silksong is conscionable perpetuating and reinforcing inaccessible barriers.
It Goes Beyond Difficulty
Like its predecessor, Silksong continues the inclination of challenging players with analyzable platforming and brag battles. While hard experiences person go mainstream successes successful caller years, immoderate Hollow Knight players person noted that Silksong tin beryllium peculiarly punishing. Those concerns person been astatine slightest partially addressed by the developers, who notably nerfed 2 aboriginal crippled bosses wrong the archetypal week of Silksong’s release. And portion trouble is perfectly an accessibility issue, I’m not going to reason for oregon against it successful Silksong.
Difficulty is the proverbial debased hanging effect of accessibility critiques. Accessibility consultants, champions and journalists person written articles astir what trouble is oregon isn’t, produced clips oregon reels talking astir the value of trouble settings, and created countless threads connected societal media, advocating for much divers accessibility tools to set a game’s difficulty. We walk truthful overmuch clip championing the inclusion of trouble options that we often miss different important barriers that forestall a assortment of disabled individuals from enjoying a caller game. Is Silksong difficult? According to reviews and conversations, yes. Should we absorption each our accessibility arguments connected that alone? Absolutely not.
What Silksong Lacks
Aside from nary accessibility settings for difficulty, Silksong’s wide settings options are minimal, particularly for a crippled released successful 2025. Volume tin beryllium adjusted done sliders, the HUD tin summation successful size, and immoderate actions tin beryllium rebound, but lone connected circumstantial buttons. For disabled players looking for a assortment of accessibility menus, Silksong is objectively a disappointment.
While I admit that studios bash not each stock the aforesaid motor and frankincense don’t person a unified toolbase to make accessible options, nor bash developers each person the aforesaid level of cognition to instrumentality these features, I bash privation Team Cherry had taken nonstop inspiration from Prince of Persia: The Lost Crown’s Memory Shards system. Ubisoft’s astute caller summation to Metroidvanias allows you to instrumentality a screenshot of a determination and pin it to the map, which provides a persistent reminder of previously-visited zones that whitethorn necessitate circumstantial items to traverse, oregon places to instrumentality to erstwhile you’ve go stronger. This enactment revolutionized the Metroidvania genre, with The Lost Crown becoming 1 of past year’s astir accessible games. While Silksong does diagnostic the quality to acquisition and spot markers connected your representation to assistance retrieve harmless areas and different important points of interest, there’s thing that comes adjacent to The Lost Crown’s Memory Shards. I recognize Team Cherry whitethorn not person the aforesaid resources arsenic Ubisoft, but to connection thing that immunodeficiency accessibility beyond the bare minimum successful the signifier of representation markers is frustrating.
What Silksong Gives
As I’ve mentioned done erstwhile editions of Access Designed, options are not the lone signifier of accessibility. While Silksong fails to supply galore accessible settings, its usage of inclusive design, peculiarly done Tools, tin springiness immoderate relief. The Fractured Mask, for instance, prevents a fatal stroke from sidesplitting Hornet. This is fantastic for physically disabled players that conflict with precise motions, oregon cognitively disabled players that request much clip to memorize brag onslaught and question patterns, allowing for a 2nd accidental astatine beingness earlier returning to a remainder bench. The Fractured Mask is besides large for hard parkour sections, and the information that this Tool recharges connected remainder means you ever get that 2nd accidental connected each attempt. The Compass, meanwhile, tracks your presumption connected Silksong’s sprawling map, and is different adjuvant point for cognitively disabled players. And my idiosyncratic favourite Tool that I’ve discovered done watching let’s plays is the Magnetite Dice, which randomly nullifies a azygous hit. Despite the random accidental associated with this item, this is large for physically disabled players that whitethorn deficiency vigor during extended play sessions.
But these Tools aren’t offered immediately. Players are forced to advancement done the game, beating challenging bosses and completing broadside quests earlier unlocking them. While I’m a steadfast believer that disabled radical merit to beryllium challenged by the games they play, offering important pieces of accessibility from the precise commencement of the crippled doesn’t bounds that situation – it conscionable enables america to play similar everyone else. In Silksong, immoderate players whitethorn not marque it acold capable to unlock the Tool that would supply them with a captious accessibility feature.
The Overarching Metroidvania Problem
Silksong’s trouble and deficiency of accessibility offerings marque for an inaccessible challenge, but that’s not wherefore I can’t play. As my disablement progressed and I mislaid relation successful my hands, I recovered the velocity and precision required to play Metroidvanias became excessively much. Even The Lost Crown, with its accessibility offerings, was excessively taxing for maine to finish.
Before I decided to acquisition Silksong, a person advised maine to hold until helium could play. After respective hours, helium told maine not to bargain the crippled due to the fact that the speed, combined with the dexterity needed to platform, fight, and usage items, would undoubtedly permission maine exhausted and frustrated. Therein lies my biggest critique of this genre – beyond what we’ve seen successful The Lost Crown, nary accessibility settings oregon strategy designs person yet to code the velocity and inaccessibility of the halfway combat and platforming gameplay.
I americium the archetypal idiosyncratic to admit I americium nary crippled designer. I besides admit it’s virtually intolerable to marque each crippled accessible to each disabled player. Yet, arsenic a lifelong instrumentality of the genre, I genuinely miss playing these games. I’m not critiquing them retired of baseless anger, but alternatively a tendency to play 1 of my favourite genres erstwhile again.
Hollow Knight: Silksong, from the position of a sequel, is an achievement. Yet, for disabled players looking to dive heavy into Team Cherry’s newest game, it’s an accessibility failure. Difficulty aside, disabled players person fewer offerings to assistance them navigate the representation and decision challenging enemies. And for those comments undoubtedly proclaiming that not each crippled is made for everyone, fto it beryllium for the idiosyncratic to determine – not based connected inaccessible practices, but alternatively conscionable a fondness of the genre. For developers looking to Silksong’s success, I inquire that they delight usage its deficiency of accessibility arsenic motivation. As a lifelong instrumentality of the Metroidvania genre, I anticipation idiosyncratic volition usage Silksong’s failures arsenic inspiration to marque maine return.
Grant Stoner is simply a disabled writer covering accessibility and the disabled position successful video games. When not writing, helium is usually screaming astir Pokémon oregon his cat, Goomba connected Twitter.