MindsEye developer Build A Rocket Boy has released Update 4 crossed PC, PlayStation 5, and Xbox Series X and S, insisting it remains “committed to refining” the crippled pursuing its disastrous launch.
In July, IGN reported that Edinburgh-based BARB had issued at-risk of redundancy emails to its astir 300-strong UK workforce aft MindsEye flopped astatine release.
Soon aft MindsEye came out, BARB said it was “heartbroken” implicit the issues players had faced with the game, and promised to merchandise a bid of patches to hole the important show problems, glitches, and AI behaviour bugs.
All the while, MindsEye’s troubled motorboat saw the developer cancel sponsored streams, with reports of players securing refunds adjacent from the usually stubborn Sony. Steam concurrent subordinate numbers, which bash not archer the full communicative of a game’s popularity, were worryingly low.
Story-driven enactment escapade crippled MindsEye was initially designed to beryllium a portion of Everywhere, the ‘Roblox for adults’ instauration level led by erstwhile Grand Theft Auto plan main Leslie Benzies. BARB yet switched to absorption connected MindsEye, but it has so-far failed to bash the concern for the company.
In July, Benzies told unit that the workplace would bounce backmost and relaunch MindsEye, blaming its struggles connected interior and outer saboteurs, among different things.
In a station to the MindsEye assemblage issued today, September 5, BARB said “we stay committed to refining MindsEye and enhancing the gameplay experience. Ongoing updates volition proceed to beryllium shared.”
To that end, Update 4 introduces a scope of UX improvements, galore show enhancements, and tackles bugs. Update 4 is important successful presumption of size, weighing successful astatine 15GB connected PC, 7.2GB connected PS5, and 12.1GB connected Xbox Series X and S. Update 5 volition present a "major" performance, combat and force AI strategy improvement, BARB teased.
This week, the CEO of MindsEye steadfast IO Interactive, which is moving connected 007 First Light, responded to the game’s launch, telling IGN: “that was decidedly tough, right?”
The question present is whether BARB tin prevention MindsEye by encouraging players not conscionable to travel backmost to the game, but to really bargain it.
MindsEye Update 4 Patch notes:
IMPROVEMENTS
Environment
- Trailer Tanks successful Free Roam present detonate erstwhile changeable at
- Several improvements person been made to architecture and assets to assistance with performance
- Improved upwind alteration erstwhile subordinate leaves the Factory astatine the commencement of Robin Hood Mission
- Improved traversal connected A New Job and Loose Ends missions wherever subordinate whitethorn get stuck successful definite assets
Visual Effects
- Cutscene VFX show improvements
- Cutscene VFX absorption changes and Niagara strategy updates to trim CPU spikes and wide framework rate
- Disabled ambient rubbish to amended performance
NPC
- Small show betterment connected Robots
- NPCs that are aiming and in-cover present look much natural
Art
- General show improvements: shaders, assets, collisions
UI
- Resolved inconsistent dropdown paper behaviour successful graphics settings, ensuring reliable input response
- Added the quality to skip cinematics
Audio
- Audio Optimisation regarding Mass Vehicles
- Music adjustments passim MindsEye missions
- Added Destruction SFX connected Glass Bottle Props
Missions
- Conditional dialog present triggers with much earthy pacing
- The companion drone torch is present automatically enabled erstwhile entering oregon starting successful acheronian areas
Animation
- Optimised the ambient and civilian animations
- Exit/entry animations nary longer play for driverless vehicles
Gameplay
- Aim assistance volition absorption connected enemies successful conveyance turrets implicit the driver
BUG FIXES
- Various Mission travel bug fixes
- Fixed pixelated reflection successful Rocket Transporter window
- Fixed Industrial vent plus to assistance with performance
- Resolved an contented wherever players transitioning from Meeting Marco Silva to Executive Paranoia could thrust done objects and autumn done the map
- Fixed ambient animation glitches successful Welcome to Redrock City
- Fixed an contented wherever camera rotation was mislaid aft cutscenes
- Several lighting LOD popular issues fixed successful cutscenes
- Fixed a bug wherever burning vehicles wouldn’t modulation to destroyed state
- Fixed respective traversal issues successful satellite wherever the subordinate whitethorn get stuck
- Fixed an contented successful The Ziggurat wherever a spread successful partition allowed players to ascent done and trap themselves
- Fixed an contented successful Oh Lily! wherever players could get stuck successful Morrison's Silo without a mode to get backmost out
- Fixed collision connected solid extortion of Silva Factory
- Fixed a fig of Character Model issues successful cutscenes that made them look deformed and stretched for a fewer frames
- Resolved Silva’s teeth looking excessively agleam connected medium/ little settings connected PC
- NPCs nary longer frost erstwhile interacting with definite objects
- Weapon Wheel hover SFX is present triggered correctly, without delays
PC only
- The quality Red Sand Male 25 is present disposable for usage successful Build.MindsEye
- Fixed a UI contented wherever backing retired of a submenu successful 'Build' caused the second-last selected tile to stay highlighted
- Fixed a bug wherever the ‘effects’ tile would stay highlighted aft returning to Build mode from Play mode
- Fixed an contented wherever the placement header substance overlapped UI elements successful the plus settings paper erstwhile playing successful French
- Fixed a bug causing circumstantial Korean characters to look invisible successful conveyance spawner labels
- Fixed a localization contented wherever the French translation of “Total PI” overlapped with the show interaction fig successful the apical toolbar
- Replaced the incorrect icon utilized for the MindsEye paper fastener successful Play/ Build with a due paper icon
- [Min Spec Performance Improvement]: Disabled Nanite compute materials arsenic it has a antagonistic effect connected GPU rendering clip successful our game, particularly connected older Nvidia Graphics Cards.
- [Min Spec Performance Improvement]: Fixed an contented wherever our Nanite render pipeline ever utilized the Hardware Rasterizer way alternatively than correctly splitting betwixt Hardware Rasterizer and Software Rasterizer
Console lone - PlayStation and Xbox
- Fixed a UI absorption contented wherever the graphics settings tab failed to auto-focus connected the archetypal enactment erstwhile accessed connected PS5 and Xbox
BUILD.MINDSEYE PATCH NOTES – PC ONLY
IMPROVEMENTS
Publishing UGC Content
- Added a toggle to alteration oregon disable Logic Nodes from being captured successful the thumbnail seizure of UGC Content
Logic Nodes
- Timer Nodes improved; you tin update oregon refresh their worth astatine immoderate clip done aggregate different logic nodes, and tin present beryllium refreshed infinitely
- Timer Logic Nodes present enactment decimal places up to .000
- Custom UI Nodes updated to ever beryllium acceptable to “Node Active” = True, by default
Attributes Menu, Catalogue & Versioning
- Minor QoL & surface presumption improvements to the Creator HUD, Attributes Menu & Tools
- Minor QoL improvements to naming, duplicated items, missing thumbnails oregon icons successful the Assets Catalogue
- Updated the hunt functionality successful Assets Catalogue to instrumentality into relationship some entity sanction and the tags
- Added a informing erstwhile the subordinate reaches the maximum fig of allowed versions erstwhile creating caller versions
- Added missing hotkeys to the Controls Panel for Inserting Path Points
Featured Stamps Updates
- Multiple fixes and QoL improvements to existing acceptable of Featured Stamps
- Added much Stamps to the Featured Stamps tile
BUG FIXES
- Removed EVERYWHERE vehicles from Build.MindsEye – those vehicles were made accessible unofficially, and we volition bring them to MindsEye erstwhile they are ready
- Fixed an contented wherever the AI Spawner Spawn limits and Performance Scores of spawners were not correctly calculated
- New Performance Score applied to AI Spawners arsenic follows:
- AI Spawner – Performance Score: 10 / Max Quantity Allowed: 10
- Individual AI NPC - Performance Score: 6 / Max Quantity Allowed: 100
- Fixed an incorrect controls statement for Build Collision Control List Keys; present correctly displayed arsenic (B) alternatively of (P)
- Improved camera behaviour successful Build.MindsEye: your past presumption is present saved much often for a much reliable instauration experience
- Fixed an contented with erratic camera behaviour erstwhile utilizing the Group Macro Node
- Fixed an contented wherever players were incapable to similar Stamps with agelong names
- Fixed an contented that prevented players from editing Stamp Descriptions that transcend the 220 quality limit
- Fixed an contented that caused vehicles to determination precise slowly, oregon not astatine all, erstwhile utilizing Custom Speed connected the Drive To Node
- Grid snapping is present enabled connected the XY Plane by default
- Fixed an contented with Destructible Assets not being selectable
- Fixed issues with Filtering successful the Assets Catalogue
- Fixed assorted issues with the Vehicle Selection UI Node
- Fixed aggregate issues with the Transform Variable Node and Advanced Transform Node parsing incorrect values into the Location and Scale Overrides
- Stamp Attributes present show the close Thumbnail based connected the existent Version selected
- Fixed assorted issues with spawn-points and spawning successful Build.MindsEye
- Fixed assorted issues with the Physics Force Node causing objects to disappear
- Fixed an contented wherever Foliage Assets were not searchable successful the Catalogue
- Fixed a clang caused erstwhile attempting to ungroup a radical wrong a group
- Fixed a clang caused by undoing instauration and deletion of ample Stamps
- Fixed an contented with immoderate deprecated assets being displayed successful the room – which were discernible by having "DONOTUSE" successful their name
- Fixed texture issues connected a fig of assets successful the Build.MindsEye Catalogue
- Fixed an contented with missing Localisations for the Light Effects successful Build.MindsEye
Wesley is Director, News astatine IGN. Find him connected Twitter astatine @wyp100. You tin scope Wesley astatine [email protected] oregon confidentially astatine [email protected].